JumpWorlds day 5

Not that I've been working on JumpWorlds for 5 days, but there you go.

I think Flash might be a dead-end for now. Over the past couple of
years I have run the same basic experiment: using Flash to make a
bitmap-based platformer (think Mario) rather than vector based. It
seems the raw animation grunt is just not there, the animation becomes
very flickery at any speed.

I have played Flash platformers, but I suspect they use movie clips
for all the onscreen entities which does not scale well
performance-wise either.

Sooo, I'm going to experiment with Java applets and compare the
performance. My concern with applets is that the browser will be
sluggish when an applet loading, but we shall see.

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Posted 5 months ago

2 comments

Jan 31, 2010
fono said...
Are you trying to do fancy C-style animation by copying bitmap data around? Putting Sprite and Bitmap objects on the stage and simply moving them around is pretty much all you need to do.
Feb 01, 2010
Chris Botman said...
Hey Fono!

Yeah, that is what I have been doing. I kind of suspected what you described is the way to do things in Flash. In my own tests, I got smoother performance doing that. The issue I had is this: imagine rows and columns of 32*32 tiles. Every time a new row or column appears on screen, it takes noticeably longer to render that frame while you either move or create a set of movieclip tiles. So you get somewhat jerky animation.

Also, I know it was on the internet a year ago, but Wil Wheaton on The Big Bang Theory wearing a Penny Arcade t-shirt on TV, that is awesome (in an awesome nerdy way).

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